Monsters of Glam by Matthew Sullivan-Barrett Documenting the last tour of a rock megaband, Monsters of Glam is an awesome ride through the world of rock stardom. From the creation of your band's album to the last show you play...
Rage, Rage by David Miessler-Kubanek Rage, Rage is a game about the "last chance for hope in the face of futility and madness," and the game delivers by using a variety of fears, hopes, and madness-inspired mechanics to draw out...
Kobold Engineer by Laura Simpson The central idea for Kobold Engineer rocks. In it, you play a lowly Kobold who wants to climb the dungeon management ladder by serving his master, Coyote. Coyote, of course, wants the Kobolds to prove...
Into the Void by Kira Scott Into the Void employs some great, simple mechanics to tell the story of a doomed crew on a mission to save Earth from catastrophe. Each player manages a collection of traits to forestall madness,...
Now that we've finished with the submission process for Game Chef 2012, it's time to get reviewing. As in past years, each person who submits a game to Game Chef reviews four of the other games and select one to...
Hey Mapgie Fans! Each year, Game Chef gives roleplaying game designers a challenge: produce a fully functional roleplaying game in just one week, using the ingredients given by the Master Game Chef. It's been a year since our last Game...
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