


SAVE THE WORLD
(or at least prom)
Being a teenager is tough.
Being a teenage hero? That's a whole other story.
In Masks: The New Generation, defeating villains is only half the fight. The real battle is with your own insecurities.
Fall in love. Shoot lasers. Cry to your friends. Defeat evil.
Will you rise to the challenge?
Superpowers Are Just the Start
In Masks: The New Generation, your powers set the stage. Your playbook sets the tone.
The rest? That’s up to you.
Are you the Legacy, living up to a name you never asked for?
The Delinquent, testing limits with your powers... and your friends?
The Nova, burning too bright and barely holding on?
Your powers make you super. Your choices make you you... and might even make you a hero.


Heroes Need Teams
Masks is built around teamwork. Whether you lift each other up or drag each other down, your team shapes who you are and who you’re becoming.
In Masks: The New Generation, teamwork isn’t just encouraged—it’s built into the mechanics.
Support your teammates. Talk through your mess. Celebrate victories and call out failures. Your team is your lifeline and, sometimes, your biggest challenge.


Your Moment.
Your Truth.
In Masks, every playbook has a Moment of Truth all its own. None of them are the same.
The Star owns the spotlight.
The Doomed defies their fate.
The Beacon proves their worth.
It's the ultimate scene for you and your character. No rolls. No GM.
Just a moment that your table will never forget.



Expand Your World or Discover New Ones
Masks supplements aren’t just extra content. They’re narrative fuel. Each one gives you new ways to challenge your players, twist the world they thought they knew, and keep the drama coming. Plus, each book introduces new playbooks that let your players explore fresh perspectives and emotional arcs.
Halcyon City Herald Collection — A collection of threats, plot hooks, and juicy headlines to drop straight into your sessions.
‣ Includes The Reformed, The Newborn, The Innocent, The Star, and The Joined playbooks.
Secrets of A.E.G.I.S. — Peel back the curtain on the world’s most powerful super-agency. Introduce intrigue, manipulation, and impossible choices that force your players to question who they trust.
‣ Includes The Soldier and The Brain playbooks.
Unbound — Break the boundaries of Halcyon City with alternate settings and frameworks—run Masks in a space opera, post-apocalypse, or magical high school.
‣ Includes The Harbinger, The Nomad and The Scion playbooks.