I want to talk about winning, win conditions, and whether RPGs can accommodate them. And perhaps more importantly, whether RPGs should incorporate win conditions. The idea of "winning" and "win conditions" came up in my work on a Fate Codex...
For this series of articles, I'm interested in actively trying to repurpose ideas from other kinds of games into RPGs in the hopes of discovering some new and interesting mechanics. It doesn't mean something good will come from it, or...
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