It’s the end of the year! And that means it’s time to talk about end of year assessments of the most important piece of culture: GAMES! I might come back to this, so I’m not going to cap myself at...
I want to talk about winning, win conditions, and whether RPGs can accommodate them. And perhaps more importantly, whether RPGs should incorporate win conditions. The idea of "winning" and "win conditions" came up in my work on a Fate Codex...
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