Director Russell Sun pressed a button and the files sprang to life in the air around him, glowing digital readouts illuminating his face with a green tinge.
His eyes flickered over the screens. News reports. Statistical analyses. Agent assessments. A tapestry of information. A picture painted with surveillance.
And he did not like what he saw.
The Dread Queen had activated a new project, and undercover agents reported transphasic technology. A hostile parallel dimension had begun to plant its own agents into Halcyon City, adjacent to individuals of power. The exospace division had lost contact with one of the few alien allies they’d made, and guards at the Spike had been going missing—Agent Bukowski suggested a VENOM plot.
The Director sighed, stretched, cracked his knuckles, and bent over his keyboard.
Time to go to work. The world needs saving. And if A.E.G.I.S. doesn’t do it, who else would?Secrets of A.E.G.I.S. is a sourcebook for the roleplaying game Masks: A New Generation that fleshes out the metahuman covert law enforcement agency, A.E.G.I.S., with new details and new ways to play the game. In Secrets of A.E.G.I.S., you’ll find everything you need to play a Masks game centered around A.E.G.I.S. and the myriad conflicts that superhuman law enforcement brings. In this book, you get:
- Classified files from A.E.G.I.S.’s servers detailing a wide array of important incidents and individuals, such as the Halcyon Plaza Disaster & the MPDG.
- Two new playsets designed to help you play Masks in brand new ways—from playing agents of A.E.G.I.S. to playing the resistance to a covert alien invasion.
- Two new limited edition playbooks to add to your game of Masks, along with advice for using them in your game - the Brain and the Soldier.