News

News

Con Report! - Origins
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It’s been two weeks since Origins Magpie had a whirlwind of a time, and we wanted to look back on some of the awesome games and events we’ve had! We had a blast running a smorgasbord of games! We had...
Two Minutes Hate: FAQ
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Since posting “Two Minutes Hate,” I’ve received dozens of emails, read hundreds of comments, and spent 20+ hours talking on phone/Skype with people from multiple communities. After those conversations, I feel I need to both make some apologies and clarify...
Two Minutes Hate
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UPDATE: I wrote this post in 2016. In the wake of information that has since come to light, including Mandy Morbid’s post <LINK>, it has become apparent to me that I was wrong. I’m leaving the post up so that...
Enjoyment vs Experience: The Dark Souls Dilemma
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Dark Souls 3 came out recently, spurring much writing on it and the Dark Souls series. In particular, this pair of articles, one from Adam Smith of Rock Paper Shotgun, one from Rob Fearon on his blog We Make The...
Picking the Right GM Move in PbtA: Part Two
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You can read part 1 here. Navigating the Territory In the first post of this series, I talked a lot about harder moves and softer moves, how to make them, and what those terms mean. I argued that any move...
Picking the Right GM Move in PbtA: Part One
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In the Powered by the Apocalypse community, we’ve gotten used to a few pieces of terminology we use regularly—in particular, we talk a lot about soft and hard moves. Steve Segedy of Bully Pulpit Games wrote a post all about...
Tabletop Mashup: XCOM 2
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In this series of posts, Brendan will tackle games outside of the tabletop RPG realm, dissecting them for any useful tidbits to apply to tabletop RPG design. XCOM 2: a game of soldiers, aliens, bad calls, upsetting mistakes, a really...
Your Next AW NPC is going to be awesome
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Vincent Baker gives some excellent advice about making Non Player Characters in the Principles section of Apocalypse World: “Name everyone, make everyone human”. He instructs you to give them straightforward, sensible self-interests to help drive the fiction, so your players...
Art Director: Process Outline
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In this piece I will outline a very basic structure of what an art director responsibilities are in the tabletop RPG scene. I thought I would take some time to explain what it is that I do, so others can...
GenCon Round-up
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GenCon is this week, and we’ll be there running games and standing in the IGDN booth in the exhibition hall. We’re all excited to be there! We’re bringing a bunch of the awesome books we’ve made, including Urban Shadows, all...
The Cartel Ashcan Arrives At GenCon!
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¡Hola, amigos! Magpie Games is proud to announce the release of Cartel: Ashcan Edition at GenCon 2015. This 48-page rulebook contains everything you need to run sessions of Cartel, including setting information, playbooks, and MC advice! If you're at GenCon,...
GameTech: Win Conditions
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I want to talk about winning, win conditions, and whether RPGs can accommodate them. And perhaps more importantly, whether RPGs should incorporate win conditions. The idea of "winning" and "win conditions" came up in my work on a Fate Codex...
The Sentinels of the Stars: Jason Penn, Spaceprince
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Atomic Badger. Quirt. Annihilator Arcryx. Kagápe. And now, the final Sentinel of the Stars. Their de facto leader. Maybe. Kinda. Human. Master-ish space adventurer. I give you Jason Penn, Spaceprince. Jason Penn – Spaceprince Jason Penn is an earth kid,...
The Sentinels of the Stars: Kagápe
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We've had a cybernetic badger with huge guns; a water elemental with a heart of gold; and a psychotic axe-wielding "alien." Next up in my Atomic Robo RPG versions of the Guardians of the Galaxy is our fourth Sentinel of...
GameTech: Push Your Luck
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For this series of articles, I'm interested in actively trying to repurpose ideas from other kinds of games into RPGs in the hopes of discovering some new and interesting mechanics. It doesn't mean something good will come from it, or...
Brendan Conway Joins Magpie Games as Assistant Developer
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We are very excited to announce that we have a new member of the Magpie Games team! Brendan Conway, long-time Magpie Games contributor and collaborator, has accepted a position as Assistant Developer! We've had a lot of exciting success lately...
The Sentinels of the Stars: Annihilator Arcryx
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Continuing my Atomic Robo RPG versions of the Guardians of the Galaxy! Our third Sentinel of the Stars after Atomic Badger and Quirt is our murderous good friend: Annihilator Arcryx. Annihilator Arcryx Annihilator Arcryx is a bit of an odd...
The Sentinels of the Stars: Quirt
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Continuing the Sentinels of the Stars, my Atomic Robo RPG versions of the Guardians of the Galaxy, from Atomic Badger, here's our next Sentinel: Badger's best friend, Quirt. Quirt Quirt is one of the strangest of the Sentinels, and that's...
The Sentinels of the Stars: Atomic Badger
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In honor of a movie that came out this summer that I really really loved, I decided to make a few Atomic Robo characters inspired by the protagonists. So, without further ado, I give you -- The Sentinels of the...
Superheroes - TPTT
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An Alternate Script for The Play's The Thing, by Brian Engard, has just been released! It's time to put on the mask and imagine yourself changing the life of your city. This script also has a new character type: the...
Our Last Best Hope Expansion
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The Expansion Book is now Available! Hello folks! After much hard work and sustained effort, the Our Last Best Hope Expansion Book has been released to backers via DriveThruRPG.com and the books have been shipped out! We're really proud of...